The Design Brief That Never Mentioned Disabled People
Accessibility gets engineered out. But before that, it gets designed out, by people with the authority to make that call and no accountability for the consequences.
A senior creative director once told me that focus outlines were ugly. Decades of experience and a large portfolio. No idea that removing them made the interface unusable for keyboard users.
And that wasn’t the early web. It was recent.
Accessibility has always had a design problem.
In the Flash era it was obvious. Entire interfaces built in a plugin that screen readers couldn’t touch, keyboard navigation that simply didn’t exist, content locked inside a plugin built for showing off. It was a different time and the web was young. That’s the generous read.
The less generous read is that nobody asked the question. Nobody on the design side, and no client signing it off. The people who couldn’t use those interfaces weren’t in the room or the budget.
The tools changed. The attitude largely didn’t.
Flat design brought its own failures. Low contrast text because it looked elegant. Placeholder text used as labels because it looked clean. Interactive elements with no visible affordance because someone decided that was sophisticated. Each of those is a design decision. Each of those excludes someone.
The problem was never the technology. Nobody gave a shit about the consequences. Designers making aesthetic calls without asking who pays for them.
The authority problem
The focus outline gets removed. The contrast ratio gets overridden. The interaction pattern gets simplified in a way that breaks keyboard navigation. And the designer who made that call never finds out.
Design decisions carry weight precisely because they come from people with the seniority to make them stick. A junior engineer pushing back on a focus outline removal is easily dismissed. A creative director’s sign-off is final. The hierarchy that gives design leaders their clout also keeps the consequences away from them.
And the industry has a perfect way of keeping it like that: awards.
An interface that looks stunning in a judging panel screenshot wins. The contrast ratio that fails in direct sunlight on a cheap Android handset doesn’t get flagged in the submission. The interaction pattern that breaks for a keyboard user doesn’t feature in the case study video. The award gets framed, the work goes in the portfolio, and the designer moves on without ever seeing what it cost.
Meanwhile, somewhere, a person with low vision is squinting at text that was made light grey because it looked more refined. A keyboard user is trapped in a modal with no way out because focus management wasn’t considered a design problem. A screen reader user is navigating a carousel that announces nothing useful because the visual elegance was the only brief that mattered.
These are real people trying to book a GP appointment, check a bank balance or apply for a job. The rest of us do that without thinking. Those tasks become obstacles (or impossibilities) when the person who designed the interface never had to consider them.
The culture problem
I’ve worked under design leaders who didn’t get it. Senior, experienced, award-winning, and couldn’t give a toss.
Not hostile to accessibility. Just indifferent, and calling it pragmatism.
Accessibility didn’t win pitches or awards, and it didn’t show up in the metrics that mattered. So it didn’t exist.
That attitude sets the culture for everyone beneath it. When a creative director doesn’t ask the question, the team stops asking too. When accessibility never appears in a brief or gets raised in a crit, it becomes invisible. Nobody bans it. It just never comes up, for long enough that nobody notices it’s gone.
The things a design leader values get time and money. The things they don’t value get quietly dropped from the conversation until they stop being a conversation at all.
The industry set all of this up. Decades of design culture organised around visual craft, commercial impact, and peer recognition. Awards that judge on aesthetics. Portfolios full of pretty things. Briefs that don’t mention the people who might not be able to use what gets built. A generation of design leaders who are excellent at what they were trained to value and couldn’t care less about the rest.
That indifference has a cost. It just gets paid by someone else.
The fix
A checklist won’t fix it. Nor will an audit, or hiring one person to care so nobody else has to.
Design leaders have to treat accessibility as part of the work: in briefs, in crits, in portfolios and in interview questions.
That starts with education, but not the kind that gets scheduled as a one-off workshop and forgotten by the following sprint. The kind that changes how a design leader asks questions. Does this work for someone who can’t see it? Can someone navigate this without a mouse? Does this make sense without the visual context? Those questions have to come from the top before they become normal anywhere else.
It starts with briefs that include accessibility requirements from the first line, not tacked on once the creative direction is set. An inaccessible design direction is expensive to fix in code. It’s cheap to fix before anyone has drawn anything.
Then there’s what the industry rewards, because that shapes what it values. Awards that don’t consider accessibility are telling an entire generation of designers that accessibility doesn’t count. That’s a choice. It could be a different one.
And be honest about what seniority means. Twenty years of experience building things people can’t use isn’t twenty years of expertise. It’s twenty years of an incomplete brief, executed well.
Filed underAccessibility